

If a typo was made, or changes weren't made in all the right places, the inevitable CTD (Crash-To-Desktop) was introduced. More importantly, it introduced the aspect of human error to things. As you might imagine, making even the simplest change could be quite the tedious affair. All of those files were managed by hand by team members.

The original BlackICE mod consisted of thousands of text files, shaders, images, and other game assets. Note: if you are interested in following along with our development, and/or possibly playing the game yourself, join our Facebook group at ! The Process The new mod is called BlackerICE, championed by one of our employees whose screen name is "Marneman", and we think it looks terrific! This article merely scratches the surface of what we were able to accomplish with this project.

Last year (2016), Paradox published the sequel to HOI3, aptly named Hearts of Iron IV. It has been called the "mod that kept HOI3 alive for 10 years"!

Nevertheless, the mod gained an enormous fan base and enjoyed a tremendous amount of success as far as mods go. BlackICE was an effort to continue development of the game, within the limitations of what Paradox Interactive's Clausewitz Engine would allow them to do as modders. A few years ago, some of our employees were involved in an HOI3 mod called "BlackICE". While it quickly set the bar for what military grand strategy games could accomplish, by today's exacting gamer standards, it has become quite dated. Paradox Interactive published the classic WW2 grand strategy game Hearts of Iron III (HOI3) in 2009. One of those projects is an attempt to revamp an almost 10-year old video game with new graphics, soundtrack, and more. As you may be aware, we also encourage our employees to get involved in various community and/or open-source development projects. Not just from a recreational standpoint, but from a design and development standpoint as well.
